Is the metaverse no longer relevant? While some believe it to be true, others are adamant about virtual realities being the way forward.
The metaverse became a sensation in 2021, with Facebook and other big players making significant investments. Despite the impressive demonstrations, VR has gained less traction than anticipated.
Some individuals argue that the metaverse’s time has passed with the rise of AI programs such as ChatGPT. However, not all share this view, and more influencers attempt to establish themselves in the virtual world.
Step Into The Metaverse
According to some specialists, influencers like TigressX, Techman Ju, and Thrill could significantly elevate the metaverse’s visibility.
Alex Ruhl, the VR film director who heads PwC’s metaverse technologies, believes the metaverse provides a more immersive and interactive experience than conventional video or live streaming. Alex also points out that established influencers are already utilizing the metaverse to connect with their existing followers in a new way.
Alex believes an increasing number of influencers will emerge in the metaverse, expanding their influence on other platforms. On the other hand, tech journalist Jay suggests that VR must become more widespread and that companies need to persuade users to participate. He asserts that creating separate virtual worlds, metaverse spaces, and communities will attract more people into the space.
Video Games: The Key To Increased Participation
Video games may be the key to increasing participation in the metaverse. The most popular VR experiences are games, and Sony, the creator of Playstation, recently unveiled its latest headset. Jay, the journalist, believes that gamers are an ideal audience for the metaverse since they have been involved in virtual worlds for a long time. He claims gamers are adept at online interaction and building communities with individuals they have only met as avatars.
Techman Ju thinks gaming should be the top priority as it will encourage more people to use VR headsets. However, the high cost of entry is currently a significant barrier to accessing the VR metaverse. TigressX also has concerns about the price of equipment, but lower-cost headsets are now emerging. Thrill and Techman Ju anticipate that VR content will gain more popularity as hardware becomes more affordable.
The Pew Research Center’s report suggests that the metaverse could have 500 million users by 2040. Thrill believes this is an exciting time since one can be any kind of influencer. This development is opening up a whole new realm of things you can do.