The Importance Of a New Narrative Approach for VR

Before Your Eyes is said to bring paintings to life, allowing you to uncover stories through exploration. GoodbyeWorld Games’ narrative VR adventure sensitively explores the often-repressed topic of death. As the player lies on their deathbed, their life unfolds before them. What sets the game apart is the ability to control the game using only eyelids and head movements. There’s no need for an external device.

With a mere blink, painted scenery reveals new areas or transports players to different locations for the next memory, made possible by the eye-tracking feature of PSVR 2. This alone produces an unparalleled and intuitive experience, whether protagonist Benjamin studies for the music school, sneaks out of the house, or lounges in front of the console.

PSVR 2 Offers Immersive Narrative Experiences

Classic video games also excel in timing, like cutscenes running in the game engine, but virtual reality offers benefits. The broad field of view and detachment from the external world makes everything appear grander, more remarkable, and more significant.

VR also transforms a James Bond-style intro into a completely new encounter, as demonstrated by the story adventure Dyschronia: Chronos Alternate by MyDearest and IzanagiGames, taking inspiration from classic spy movies. Emulating the original style, the rapid-paced sequence bombards the player with developer names, pistols, and torpedoes from all directions.

Dramatic anime-style antics with matching J-pop vocals add to the excitement, beautifully displayed on the vibrant OLED screen of PSVR 2. This experience is so satisfying that it should become a standard introduction for every narrative PSVR 2 game. The luminosity of the graphics is particularly noteworthy, perfectly complementing the neon aesthetic I adore.

Punk Story is Available on SteamVR and Quest

Despite the muted colors, the VR adventure Battlescar: Punk Was Invented By Girls failed to captivate many players. Nonetheless, the experience showcased many spatial storytelling techniques to illustrate protagonist Lupe’s psyche. These include room-filling text, image collages, and the antagonist’s colossal hands forcefully lifting a character into the air.

Maybe it can be attributed to the overtly destructive punk ethos: set in a bleakly portrayed 1978 New York. Some players simply could not identify with any sympathetic characters.

Featured image from TechCrunch.com

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